11/9/2023 0 Comments Battle chasers nightwar codesRevived allies will return with additional health.ĭoubles the amount of mana gained from Grim Covenant, from 20% of max mana to 40% of max mana. Night's Blessing will cleanse an additional debuff for each hero. Increases Healing Power of the next heal by 20% per 10 Overcharge used. Increases Physical and Magic Defense by 18.6%. Getting hit while casting will now deal light magic damage to attackers each hit. Increases the power of the shield, preventing additional damage.Ĭritical hits will heal the most wounded ally lightly. Increases Physical and Magic Defense by 4.6%. Increases Attack Power by 25% for one action after being struck by a critical hit. Steals a small amount of health from each enemy, and uses it to Heal all allies moderately each.ĭeals a huge amount of damage to the enemy after he's taken 4 turns. Anyone with this buff will also lose 5% of their maximum health each turn, for the duration. Increases the Attack Power of all heroes by 30% for the entire combat, or until dispelled. If the target is under effect of Arcane Sickness, Ignite, or Chill, they will also be Sundered, Increasing Physical Damage taken by 25% for 3 Turns. They will be granted a 20% Attack Power buff for 2 Actions, after which, they will suffer 50% of their maximum Health in damage.ĭeals light magic damage. Revive an Ally with 65% of their maximum Health. Increases Haste for all party members by 30% for 3 Actions. Any overhealing will be converted into a Damage Shield.ĭeals light damage, removes 1 buff from an enemy, and applies Arcane Sickness to them, increasing their magic damage taken by 20% for 3 turns. If the target is under the effect of Ignite, the attack will be a guaranteed critical hit. If a debuff was removed, increases their Attack Power by 15% for 2 actions.ĭeals moderate magic damage. Any overhealing will be converted into a Damage Shield. While the target remains shielded, attackers will suffer light magic damage. Places a Damage Shield on an ally that absorbs a moderate amount of damage. Generates 10 Overcharge.Ĭonverts 10% of Alumon's current health into 20% of his max mana.ĭeals heavy damage to an enemy, but also deals light piercing damage to Alumon.ĭeals light magic damage and Heals the most damaged ally lightly. Generates 10 Overcharge.ĭeals light magic damage and decreases Attack Power by 30% for 1 action. If attacked while active, Alumon's Critical Chance will increase by 5% for 1 turn.ĭeals light damage and increases Attack Power by 20% for 1 action. Reduces all damage taken by 40% until next turn. Damages and slows down any enemies that walk into it.Ĭombat Abilities Actions Action Path of Darkness: Leaves a trail of darkness behind Alumon as he walks, increasing Alumon's movement speed. Life Drain: Shoots a slow moving projectile that will pass through enemies, damaging them and Healing the party.While casting, reduces damage taken by 20%. Fringe member of The Order, a secretive organization that protects the Crescent Isle from supernatural forces.Īlumon prefers to do his work alone, which is convenient, given his particular brand of magic doesn't sit well with his fellow Order members.īelieves a new threat is coming to bear on the island very soon.
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